An update has been released! As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. This update features support for latest Team Fortress 2 maps and multiple exploit fixes. You can check out the full changelog below: Game Changes NEW Added Entity.PassesFilter( caller, ent ) NEW Added Entity.PassesDamageFilter( dmginfo ) NEW Added Entity.GetFlags() NEW Added “filter” scripted entity type NEW Added game.GetAmmoName( int id ) NEW Added game.GetAmmoID( string name ) NEW Added game.GetAmmoMax( int id ) – Returns real maximum value for given ammo type NEW Added CTakeDamageInfo:GetDamageBonus() NEW Added CTakeDamageInfo:SetDamageBonus( float bonus ) NEW Added CTakeDamageInfo:SetReportedPosition( Vector pos ) NEW Added CTakeDamageInfo:GetDamageCustom() NEW Added CTakeDamageInfo:SetDamageCustom( float custom ) NEW Added CRecipientFilter:RemovePAS() NEW Added CRecipientFilter:GetPlayers() NEW Added “maxcarry” and “flags” to game.AddAmmoType NEW Added missing TF2 map icons FIX Fixed some TF2 maps crashing the game on load ( Not all of them though ) FIX Fixed util.Decal not working in multiplayer FIX Fixed render.Capture not working in render targets that are bigger than the screen resolution FIX Fixed an exploit with .wav files FIX Fixed an exploit that allowed servers to run console commands they are not supposed to run on players FIX Fixed an exploit that allowed people to download server files they are not supposed to download FIX Fixed unmounting addons not working FIX Fixed uninstalling addons not unmounting them FIX Fixed disabled addons still opening the .gma files FIX Fixed disabled addons still being mounted in offline mode FIX Fixed player poserparameters being desync on server after a model change FIX Fixed Linux autorefresh FIX Fixed util.KeyValuesToTable incorrectly interpreting keys starting with numbers FIX Fixed buildcubemaps not writing built cubemaps to the .bsp FIX Fixed bullets and traces hitting non solid players FIX Fixed autorefresh folder locking UPD Moved to latest Steam API TTT NEW Added hook for picking up ammo DEL Removed all traces of teamchat/globalchat hints UPD Display inventory with fast weapon switching UPD Made LANG.ProcessMsg send the same way RecvMsg Receives Community Contributions UPD Prevent weird model paths UPD Copying spawnicon model to only have forward slashes UPD Cleaned up motion sensor file UPD Improved Combine NPCs keyvalues & Other NPCs UPD Improved duplicator and properties support for prop_effect UPD Improved DFileBrowser FIX Fixed bug in string.JavascriptSafe FIX Fix DPropertySheet padding on bottom edge Continue reading...