TF2 Team Fortress 2 Update Released

Discussion in 'Game Updates' started by Automated RSS Feed, Jul 25, 2024.

  1. Automated RSS Feed

    Automated RSS Feed Face-Meltingly Active

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
    • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
    • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
    • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
    • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
    • Updated the Desert Wind and Monsoon Season Unusual effects
      • Fixed the wind flickering on moving taunts
      • Fixed the tumbleweed having incorrect physics
      • Updated the wind and dust to trail slightly on moving taunts
    • Updated the Control Patrol cosmetic item
      • Reduced the size of the glasses
      • Lowered the hat slightly on Soldier's head
      • Fixed UV map issue with LODs
    • Updated the Justice Johns cosmetic item
      • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
      • Fixed rigging issue with boot laces
    • Updated the Pathfinder cosmetic item
      • Slimmed down the arms slightly
      • Adjusted shoulder and armpit rigging to reduce stretching of the vest
      • Adjusted mesh transition from forearms to hands
      • Fixed some clipping issues around where the shirt collar meets the zipper
      • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
    • Updated ctf_doublecross
      • Fixed an incorrect team-colored material in the BLU base for real this time
    • Updated pl_enclosure_final
      • Fixed a clip wall blocking a dropdown in stage 3
    • Updated pl_embargo
      • Minor visual and clipping improvements
      • Fixed the cart's missing outline
      • Added an extra Botler to the playable space
      • Fixed the paint splat overlay not applying to players within the explosion range
      • The ambient music inside the casino now respects the music volume settings
      • Improved player visibility against certain walls (Thanks Arthur)
      • Added the kill icon to the helicopter blades
      • Fixed an override of a TF2's base texture
      • Fixed being able to block the cart shortly after point A (Thanks Aar)
      • Fixed getting stuck in a door near C while it closes
      • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
      • Increased respawn time for RED on the last point
      • Fixed the client crash related to custom models
      • Improved performance on the last point
    • Updated koth_cachoeira
      • Engineers can no longer build inside the cliffs
      • Fixed teleporter stuck spot under the control point
      • Adjusted respawn waves
      • Minor visual improvements
      • Various clipping fixes
      • Improved performance
    • Updated ctf_applejack
      • Improved clipping
      • Brought some stairs
      • Improved tree collision
      • Added more chickens
      • Improved detail
      • Fixed Ol'Betsy (Thanks Aar!)

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